/*
 * Copyright (C) 2009 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// OpenGL ES 2.0 code
#include "stdafx.h"

#include <jni.h>
#include "Game.h"

extern "C" {
    JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_init(JNIEnv * env, jobject obj,  jint width, jint height);
    JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_step(JNIEnv * env, jobject obj);

    JNIEXPORT void JNICALL Java_net_nampham_visioncontrol_NativeGame_surfaceCreated(JNIEnv * env, jobject obj);
    JNIEXPORT void JNICALL Java_net_nampham_visioncontrol_NativeGame_render(JNIEnv * env, jobject obj, jfloat elapsed);
    JNIEXPORT void JNICALL Java_net_nampham_visioncontrol_NativeGame_surfaceChanged(JNIEnv * env, jobject obj, jint width, jint height);
};

JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_init(JNIEnv * env, jobject obj,  jint width, jint height)
{
    //setupGraphics(width, height);
}

JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_step(JNIEnv * env, jobject obj)
{
    //renderFrame();
}

Game* gGame;

JNIEXPORT void JNICALL Java_net_nampham_visioncontrol_NativeGame_surfaceCreated(JNIEnv * env, jobject obj){
	gGame = new Game();
}

JNIEXPORT void JNICALL Java_net_nampham_visioncontrol_NativeGame_render(JNIEnv * env, jobject obj, jfloat elapsed){
	gGame->render(elapsed);
}

JNIEXPORT void JNICALL Java_net_nampham_visioncontrol_NativeGame_surfaceChanged(JNIEnv * env, jobject obj, jint width, jint height){
	gGame->surface_changed(width, height);
}

